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A Hogwarts roleplay that takes place in three time zones. The days of the first great wizard war, the second, and a new era where a new Dark Lord has risen to take their stance beside the late Volemort.
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This is the room where all those captured, either because they are apart of the Order of the Phoenix, or because they refused to join Desdemona when she asked nicely, end up. The room is constantly cold and all magic is nullified here. Those in this room are in chains that make it so you can't walk very well and your arms can't lift higher than a few inches. If you think you can escape this room good luck. The door leads to different chambers for the room is always spinning and when it is thought that a 'victim' is escaping the door will lead you to Desdemona's chambers.